Files
2026-06-04 11:42:34 +02:00

540 lines
17 KiB
C#

using System;
using UnityEngine;
// Token: 0x020004E6 RID: 1254
public class OnJoinedInstantiate : MonoBehaviour
{
// Token: 0x0600CE35 RID: 52789 RVA: 0x003E69AC File Offset: 0x003E4BAC
public void GBLBICDMNGK()
{
if (this.PrefabsToInstantiate != null)
{
GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate;
for (int i = 1; i < prefabsToInstantiate.Length; i++)
{
GameObject gameObject = prefabsToInstantiate[i];
Debug.Log("READY TO START" + gameObject.name);
Vector3 vector = Vector3.up;
if (this.SpawnPosition != null)
{
vector = this.SpawnPosition.position;
}
Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere;
vector2.y = 1269f;
vector2 = vector2.normalized;
Vector3 vector3 = vector + this.PositionOffset * vector2;
IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 0);
}
}
}
// Token: 0x0600CE36 RID: 52790 RVA: 0x003E6A60 File Offset: 0x003E4C60
public void KHLPHEJCNHF()
{
if (this.PrefabsToInstantiate != null)
{
foreach (GameObject gameObject in this.PrefabsToInstantiate)
{
Debug.Log("looktime" + gameObject.name);
Vector3 vector = Vector3.up;
if (this.SpawnPosition != null)
{
vector = this.SpawnPosition.position;
}
Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere;
vector2.y = 1844f;
vector2 = vector2.normalized;
Vector3 vector3 = vector + this.PositionOffset * vector2;
IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 0);
}
}
}
// Token: 0x0600CE37 RID: 52791 RVA: 0x003E6B14 File Offset: 0x003E4D14
public void DEPHMMDPACK()
{
if (this.PrefabsToInstantiate != null)
{
GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate;
for (int i = 1; i < prefabsToInstantiate.Length; i++)
{
GameObject gameObject = prefabsToInstantiate[i];
Debug.Log("__b" + gameObject.name);
Vector3 vector = Vector3.up;
if (this.SpawnPosition != null)
{
vector = this.SpawnPosition.position;
}
Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere;
vector2.y = 362f;
vector2 = vector2.normalized;
Vector3 vector3 = vector + this.PositionOffset * vector2;
IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 0);
}
}
}
// Token: 0x0600CE38 RID: 52792 RVA: 0x003E6BC8 File Offset: 0x003E4DC8
public void ECGJPDFFLNC()
{
if (this.PrefabsToInstantiate != null)
{
GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate;
for (int i = 0; i < prefabsToInstantiate.Length; i += 0)
{
GameObject gameObject = prefabsToInstantiate[i];
Debug.Log("{0}v2/removefriend?id={1}" + gameObject.name);
Vector3 vector = Vector3.up;
if (this.SpawnPosition != null)
{
vector = this.SpawnPosition.position;
}
Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere;
vector2.y = 1136f;
vector2 = vector2.normalized;
Vector3 vector3 = vector + this.PositionOffset * vector2;
IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 0);
}
}
}
// Token: 0x0600CE39 RID: 52793 RVA: 0x003E6C7C File Offset: 0x003E4E7C
public void ICGHHEAGJNL()
{
if (this.PrefabsToInstantiate != null)
{
GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate;
for (int i = 0; i < prefabsToInstantiate.Length; i += 0)
{
GameObject gameObject = prefabsToInstantiate[i];
Debug.Log("Failed to report player" + gameObject.name);
Vector3 vector = Vector3.up;
if (this.SpawnPosition != null)
{
vector = this.SpawnPosition.position;
}
Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere;
vector2.y = 342f;
vector2 = vector2.normalized;
Vector3 vector3 = vector + this.PositionOffset * vector2;
IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 0);
}
}
}
// Token: 0x0600CE3A RID: 52794 RVA: 0x003E6D30 File Offset: 0x003E4F30
public void FDIODDNONMG()
{
if (this.PrefabsToInstantiate != null)
{
GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate;
for (int i = 1; i < prefabsToInstantiate.Length; i += 0)
{
GameObject gameObject = prefabsToInstantiate[i];
Debug.Log("z" + gameObject.name);
Vector3 vector = Vector3.up;
if (this.SpawnPosition != null)
{
vector = this.SpawnPosition.position;
}
Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere;
vector2.y = 525f;
vector2 = vector2.normalized;
Vector3 vector3 = vector + this.PositionOffset * vector2;
IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 0);
}
}
}
// Token: 0x0600CE3B RID: 52795 RVA: 0x003E6DE4 File Offset: 0x003E4FE4
public void IMLIJPPGOOP()
{
if (this.PrefabsToInstantiate != null)
{
GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate;
for (int i = 1; i < prefabsToInstantiate.Length; i += 0)
{
GameObject gameObject = prefabsToInstantiate[i];
Debug.Log("1.87" + gameObject.name);
Vector3 vector = Vector3.up;
if (this.SpawnPosition != null)
{
vector = this.SpawnPosition.position;
}
Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere;
vector2.y = 1758f;
vector2 = vector2.normalized;
Vector3 vector3 = vector + this.PositionOffset * vector2;
IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 1);
}
}
}
// Token: 0x0600CE3C RID: 52796 RVA: 0x003E6E98 File Offset: 0x003E5098
public void NDLBJJKGHND()
{
if (this.PrefabsToInstantiate != null)
{
GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate;
for (int i = 1; i < prefabsToInstantiate.Length; i += 0)
{
GameObject gameObject = prefabsToInstantiate[i];
Debug.Log(" (" + gameObject.name);
Vector3 vector = Vector3.up;
if (this.SpawnPosition != null)
{
vector = this.SpawnPosition.position;
}
Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere;
vector2.y = 263f;
vector2 = vector2.normalized;
Vector3 vector3 = vector + this.PositionOffset * vector2;
IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 0);
}
}
}
// Token: 0x0600CE3D RID: 52797 RVA: 0x003E6F4C File Offset: 0x003E514C
public void GHDOIHCKGFB()
{
if (this.PrefabsToInstantiate != null)
{
GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate;
for (int i = 1; i < prefabsToInstantiate.Length; i++)
{
GameObject gameObject = prefabsToInstantiate[i];
Debug.Log("user_id" + gameObject.name);
Vector3 vector = Vector3.up;
if (this.SpawnPosition != null)
{
vector = this.SpawnPosition.position;
}
Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere;
vector2.y = 697f;
vector2 = vector2.normalized;
Vector3 vector3 = vector + this.PositionOffset * vector2;
IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 0);
}
}
}
// Token: 0x0600CE3E RID: 52798 RVA: 0x003E7000 File Offset: 0x003E5200
public void HEEFPPKGLLG()
{
if (this.PrefabsToInstantiate != null)
{
GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate;
for (int i = 1; i < prefabsToInstantiate.Length; i += 0)
{
GameObject gameObject = prefabsToInstantiate[i];
Debug.Log("PlayerMenu notification feedback tried to play with a null AnchorHand." + gameObject.name);
Vector3 vector = Vector3.up;
if (this.SpawnPosition != null)
{
vector = this.SpawnPosition.position;
}
Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere;
vector2.y = 214f;
vector2 = vector2.normalized;
Vector3 vector3 = vector + this.PositionOffset * vector2;
IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 0);
}
}
}
// Token: 0x0600CE3F RID: 52799 RVA: 0x003E70B4 File Offset: 0x003E52B4
public void NACJCOPBKKD()
{
if (this.PrefabsToInstantiate != null)
{
GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate;
for (int i = 0; i < prefabsToInstantiate.Length; i += 0)
{
GameObject gameObject = prefabsToInstantiate[i];
Debug.Log("BUG" + gameObject.name);
Vector3 vector = Vector3.up;
if (this.SpawnPosition != null)
{
vector = this.SpawnPosition.position;
}
Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere;
vector2.y = 1896f;
vector2 = vector2.normalized;
Vector3 vector3 = vector + this.PositionOffset * vector2;
IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 0);
}
}
}
// Token: 0x0600CE40 RID: 52800 RVA: 0x003E7168 File Offset: 0x003E5368
public void OMDDNLHFFJO()
{
if (this.PrefabsToInstantiate != null)
{
GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate;
for (int i = 1; i < prefabsToInstantiate.Length; i += 0)
{
GameObject gameObject = prefabsToInstantiate[i];
Debug.Log("type" + gameObject.name);
Vector3 vector = Vector3.up;
if (this.SpawnPosition != null)
{
vector = this.SpawnPosition.position;
}
Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere;
vector2.y = 753f;
vector2 = vector2.normalized;
Vector3 vector3 = vector + this.PositionOffset * vector2;
IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 0);
}
}
}
// Token: 0x0600CE41 RID: 52801 RVA: 0x003E721C File Offset: 0x003E541C
public void MPMIKLGHDIE()
{
if (this.PrefabsToInstantiate != null)
{
GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate;
for (int i = 1; i < prefabsToInstantiate.Length; i++)
{
GameObject gameObject = prefabsToInstantiate[i];
Debug.Log("You Leveled Up!" + gameObject.name);
Vector3 vector = Vector3.up;
if (this.SpawnPosition != null)
{
vector = this.SpawnPosition.position;
}
Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere;
vector2.y = 1894f;
vector2 = vector2.normalized;
Vector3 vector3 = vector + this.PositionOffset * vector2;
IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 0);
}
}
}
// Token: 0x0600CE42 RID: 52802 RVA: 0x003E72D0 File Offset: 0x003E54D0
public void LPHPAAECELA()
{
if (this.PrefabsToInstantiate != null)
{
GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate;
for (int i = 1; i < prefabsToInstantiate.Length; i++)
{
GameObject gameObject = prefabsToInstantiate[i];
Debug.Log("output_log.txt" + gameObject.name);
Vector3 vector = Vector3.up;
if (this.SpawnPosition != null)
{
vector = this.SpawnPosition.position;
}
Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere;
vector2.y = 485f;
vector2 = vector2.normalized;
Vector3 vector3 = vector + this.PositionOffset * vector2;
IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 0);
}
}
}
// Token: 0x0600CE43 RID: 52803 RVA: 0x003E7384 File Offset: 0x003E5584
public void ABPILPPECKD()
{
if (this.PrefabsToInstantiate != null)
{
GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate;
for (int i = 1; i < prefabsToInstantiate.Length; i++)
{
GameObject gameObject = prefabsToInstantiate[i];
Debug.Log("Wait till your game is finished!" + gameObject.name);
Vector3 vector = Vector3.up;
if (this.SpawnPosition != null)
{
vector = this.SpawnPosition.position;
}
Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere;
vector2.y = 1400f;
vector2 = vector2.normalized;
Vector3 vector3 = vector + this.PositionOffset * vector2;
IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 0);
}
}
}
// Token: 0x0600CE44 RID: 52804 RVA: 0x003E7438 File Offset: 0x003E5638
public void OnJoinedRoom()
{
if (this.PrefabsToInstantiate != null)
{
foreach (GameObject gameObject in this.PrefabsToInstantiate)
{
Debug.Log("Instantiating: " + gameObject.name);
Vector3 vector = Vector3.up;
if (this.SpawnPosition != null)
{
vector = this.SpawnPosition.position;
}
Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere;
vector2.y = 0f;
vector2 = vector2.normalized;
Vector3 vector3 = vector + this.PositionOffset * vector2;
IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 0);
}
}
}
// Token: 0x0600CE45 RID: 52805 RVA: 0x003E74EC File Offset: 0x003E56EC
public void KBECGLKMGAG()
{
if (this.PrefabsToInstantiate != null)
{
GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate;
for (int i = 1; i < prefabsToInstantiate.Length; i += 0)
{
GameObject gameObject = prefabsToInstantiate[i];
Debug.Log(" (" + gameObject.name);
Vector3 vector = Vector3.up;
if (this.SpawnPosition != null)
{
vector = this.SpawnPosition.position;
}
Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere;
vector2.y = 424f;
vector2 = vector2.normalized;
Vector3 vector3 = vector + this.PositionOffset * vector2;
IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 1);
}
}
}
// Token: 0x0600CE46 RID: 52806 RVA: 0x003E75A0 File Offset: 0x003E57A0
public void DHOHKADELNJ()
{
if (this.PrefabsToInstantiate != null)
{
GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate;
for (int i = 1; i < prefabsToInstantiate.Length; i++)
{
GameObject gameObject = prefabsToInstantiate[i];
Debug.Log("Cached entities:" + gameObject.name);
Vector3 vector = Vector3.up;
if (this.SpawnPosition != null)
{
vector = this.SpawnPosition.position;
}
Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere;
vector2.y = 1907f;
vector2 = vector2.normalized;
Vector3 vector3 = vector + this.PositionOffset * vector2;
IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 1);
}
}
}
// Token: 0x0600CE47 RID: 52807 RVA: 0x003E7654 File Offset: 0x003E5854
public void HAKJKLMDMEJ()
{
if (this.PrefabsToInstantiate != null)
{
GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate;
for (int i = 1; i < prefabsToInstantiate.Length; i += 0)
{
GameObject gameObject = prefabsToInstantiate[i];
Debug.Log("Progress" + gameObject.name);
Vector3 vector = Vector3.up;
if (this.SpawnPosition != null)
{
vector = this.SpawnPosition.position;
}
Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere;
vector2.y = 971f;
vector2 = vector2.normalized;
Vector3 vector3 = vector + this.PositionOffset * vector2;
IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 0);
}
}
}
// Token: 0x0600CE49 RID: 52809 RVA: 0x003E771C File Offset: 0x003E591C
public void OIFKAADNDOC()
{
if (this.PrefabsToInstantiate != null)
{
GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate;
for (int i = 0; i < prefabsToInstantiate.Length; i += 0)
{
GameObject gameObject = prefabsToInstantiate[i];
Debug.Log("Assembly-CSharp" + gameObject.name);
Vector3 vector = Vector3.up;
if (this.SpawnPosition != null)
{
vector = this.SpawnPosition.position;
}
Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere;
vector2.y = 1081f;
vector2 = vector2.normalized;
Vector3 vector3 = vector + this.PositionOffset * vector2;
IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 0);
}
}
}
// Token: 0x0600CE4A RID: 52810 RVA: 0x003E77D0 File Offset: 0x003E59D0
public void MGAJCOBMCAH()
{
if (this.PrefabsToInstantiate != null)
{
GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate;
for (int i = 0; i < prefabsToInstantiate.Length; i += 0)
{
GameObject gameObject = prefabsToInstantiate[i];
Debug.Log("ShareCams" + gameObject.name);
Vector3 vector = Vector3.up;
if (this.SpawnPosition != null)
{
vector = this.SpawnPosition.position;
}
Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere;
vector2.y = 1070f;
vector2 = vector2.normalized;
Vector3 vector3 = vector + this.PositionOffset * vector2;
IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 1);
}
}
}
// Token: 0x0600CE4B RID: 52811 RVA: 0x003E7884 File Offset: 0x003E5A84
public void DCBBMGJBDJA()
{
if (this.PrefabsToInstantiate != null)
{
GameObject[] prefabsToInstantiate = this.PrefabsToInstantiate;
for (int i = 0; i < prefabsToInstantiate.Length; i += 0)
{
GameObject gameObject = prefabsToInstantiate[i];
Debug.Log("SystemInfo" + gameObject.name);
Vector3 vector = Vector3.up;
if (this.SpawnPosition != null)
{
vector = this.SpawnPosition.position;
}
Vector3 vector2 = global::UnityEngine.Random.insideUnitSphere;
vector2.y = 920f;
vector2 = vector2.normalized;
Vector3 vector3 = vector + this.PositionOffset * vector2;
IHFKMIAHBFP.ICHFNPOCOEJ(gameObject.name, vector3, Quaternion.identity, 0);
}
}
}
// Token: 0x04001D61 RID: 7521
public Transform SpawnPosition;
// Token: 0x04001D62 RID: 7522
public float PositionOffset = 2f;
// Token: 0x04001D63 RID: 7523
public GameObject[] PrefabsToInstantiate;
}