39 lines
810 B
C#
39 lines
810 B
C#
using System;
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using UnityEngine;
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// Token: 0x020000D3 RID: 211
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public class PaddleballBallSpawnPoint : MonoBehaviour
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{
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// Token: 0x06002A2D RID: 10797 RVA: 0x000CB694 File Offset: 0x000C9894
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public IPBDFPEPNIM FNLPGNAGEHH()
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{
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return this.team;
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}
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// Token: 0x170000BB RID: 187
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// (get) Token: 0x06002A2E RID: 10798 RVA: 0x000CB69C File Offset: 0x000C989C
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public IPBDFPEPNIM HAPPDKOIBKA
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{
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get
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{
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return this.team;
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}
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}
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// Token: 0x06002A2F RID: 10799 RVA: 0x000CB6A4 File Offset: 0x000C98A4
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public IPBDFPEPNIM NOFECAAONGP()
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{
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return this.team;
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}
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// Token: 0x06002A31 RID: 10801 RVA: 0x000CB6BC File Offset: 0x000C98BC
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public IPBDFPEPNIM IEMCLGFIFKD()
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{
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return this.team;
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}
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// Token: 0x04000595 RID: 1429
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[SerializeField]
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private IPBDFPEPNIM team = IPBDFPEPNIM.INVALID;
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}
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