32 lines
629 B
C#
32 lines
629 B
C#
using System;
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using UnityEngine;
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namespace RecRoom.Core.AI
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{
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// Token: 0x02000B6E RID: 2926
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[Serializable]
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public class EnemyConfig : ScriptableObject
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{
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// Token: 0x04003DFC RID: 15868
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[Header("Common Settings")]
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public float FlyingEnemySpawnHeight = 2.5f;
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// Token: 0x04003DFD RID: 15869
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public EnemyConfig.Config[] Enemies;
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// Token: 0x02000B6F RID: 2927
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[Serializable]
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public class Config
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{
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// Token: 0x04003DFE RID: 15870
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public string FriendlyName;
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// Token: 0x04003DFF RID: 15871
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public Enemy Prefab;
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// Token: 0x04003E00 RID: 15872
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public NFHAHJBGBIM BehaviorType;
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}
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}
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}
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