Files
Dec2017-Script-Dump/Assembly-CSharp/RecRoom/Core/AI/EnemyConfig.cs
T
2026-06-04 11:42:34 +02:00

32 lines
629 B
C#

using System;
using UnityEngine;
namespace RecRoom.Core.AI
{
// Token: 0x02000B6E RID: 2926
[Serializable]
public class EnemyConfig : ScriptableObject
{
// Token: 0x04003DFC RID: 15868
[Header("Common Settings")]
public float FlyingEnemySpawnHeight = 2.5f;
// Token: 0x04003DFD RID: 15869
public EnemyConfig.Config[] Enemies;
// Token: 0x02000B6F RID: 2927
[Serializable]
public class Config
{
// Token: 0x04003DFE RID: 15870
public string FriendlyName;
// Token: 0x04003DFF RID: 15871
public Enemy Prefab;
// Token: 0x04003E00 RID: 15872
public NFHAHJBGBIM BehaviorType;
}
}
}