24 lines
459 B
C#
24 lines
459 B
C#
using System;
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using UnityEngine.Serialization;
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namespace RecRoom
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{
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// Token: 0x02000C55 RID: 3157
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[Serializable]
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public struct IgnoreBufferSize
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{
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// Token: 0x04004376 RID: 17270
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public EAJABOECGNI buffer;
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// Token: 0x04004377 RID: 17271
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[FormerlySerializedAs("distance")]
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public float localDistance;
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// Token: 0x04004378 RID: 17272
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public float remoteDistance;
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// Token: 0x04004379 RID: 17273
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public float invisibleDistance;
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}
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}
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