Files
2026-06-04 11:42:34 +02:00

48 lines
1.0 KiB
C#

using System;
using UnityEngine;
namespace RecRoom.Tools
{
// Token: 0x02000B9C RID: 2972
[Serializable]
public class ExtrusionConfig : ScriptableObject
{
// Token: 0x04003EF5 RID: 16117
[SerializeField]
public Extrusion ExtrusionPrefab;
// Token: 0x04003EF6 RID: 16118
[Header("Meshes")]
public Mesh ExtrusionBoxMesh;
// Token: 0x04003EF7 RID: 16119
public Mesh ExtrusionSphereMesh;
// Token: 0x04003EF8 RID: 16120
public Mesh ExtrusionCylinderMesh;
// Token: 0x04003EF9 RID: 16121
public Mesh ExtrusionCylinderColliderMesh;
// Token: 0x04003EFA RID: 16122
public Mesh ExtrusionWedgeMesh;
// Token: 0x04003EFB RID: 16123
public Mesh ExtrusionWedgeColliderMesh;
// Token: 0x04003EFC RID: 16124
[Header("Materials")]
public Material TubeMaterial;
// Token: 0x04003EFD RID: 16125
public Material RibbonMaterial;
// Token: 0x04003EFE RID: 16126
public Material ShapeMaterial;
// Token: 0x04003EFF RID: 16127
[Header("Colors")]
public Color[] ExtrusionColors;
}
}