28 lines
532 B
C#
28 lines
532 B
C#
using System;
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using UnityEngine;
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namespace UTJ
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{
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// Token: 0x020002E6 RID: 742
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public static class OHBDMDGNEND
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{
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// Token: 0x06009134 RID: 37172 RVA: 0x002BC4C4 File Offset: 0x002BA6C4
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public static Mesh HOGJEIKKNKH()
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{
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Vector3[] array = new Vector3[]
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{
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new Vector3(1f, 1f, 0f),
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new Vector3(-1f, 1f, 0f),
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new Vector3(-1f, -1f, 0f),
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new Vector3(1f, -1f, 0f)
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};
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int[] array2 = new int[] { 0, 1, 2, 2, 3, 0 };
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return new Mesh
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{
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vertices = array,
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triangles = array2
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};
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}
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}
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}
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