15 lines
256 B
C#
15 lines
256 B
C#
using System;
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namespace UnityEngine.Networking
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{
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// Token: 0x02000042 RID: 66
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public struct NetworkBroadcastResult
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{
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// Token: 0x04000108 RID: 264
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public string serverAddress;
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// Token: 0x04000109 RID: 265
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public byte[] broadcastData;
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}
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}
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