36 lines
861 B
C#
36 lines
861 B
C#
using System;
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namespace UnityEngine.Networking.NetworkSystem
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{
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// Token: 0x0200002E RID: 46
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internal class AnimationParametersMessage : MessageBase
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{
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// Token: 0x060000D7 RID: 215 RVA: 0x000086B7 File Offset: 0x000068B7
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public override void Deserialize(NetworkReader reader)
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{
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this.netId = reader.ReadNetworkId();
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this.parameters = reader.ReadBytesAndSize();
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}
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// Token: 0x060000D8 RID: 216 RVA: 0x000086D2 File Offset: 0x000068D2
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public override void Serialize(NetworkWriter writer)
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{
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writer.Write(this.netId);
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if (this.parameters == null)
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{
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writer.WriteBytesAndSize(this.parameters, 0);
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}
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else
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{
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writer.WriteBytesAndSize(this.parameters, this.parameters.Length);
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}
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}
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// Token: 0x0400009D RID: 157
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public NetworkInstanceId netId;
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// Token: 0x0400009E RID: 158
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public byte[] parameters;
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}
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}
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