Files
2026-06-04 11:42:34 +02:00

37 lines
1018 B
C#

using System;
namespace UnityEngine.Networking.NetworkSystem
{
// Token: 0x02000032 RID: 50
internal class CRCMessage : MessageBase
{
// Token: 0x060000E0 RID: 224 RVA: 0x00008798 File Offset: 0x00006998
public override void Deserialize(NetworkReader reader)
{
int num = (int)reader.ReadUInt16();
this.scripts = new CRCMessageEntry[num];
for (int i = 0; i < this.scripts.Length; i++)
{
CRCMessageEntry crcmessageEntry = default(CRCMessageEntry);
crcmessageEntry.name = reader.ReadString();
crcmessageEntry.channel = reader.ReadByte();
this.scripts[i] = crcmessageEntry;
}
}
// Token: 0x060000E1 RID: 225 RVA: 0x00008808 File Offset: 0x00006A08
public override void Serialize(NetworkWriter writer)
{
writer.Write((ushort)this.scripts.Length);
for (int i = 0; i < this.scripts.Length; i++)
{
writer.Write(this.scripts[i].name);
writer.Write(this.scripts[i].channel);
}
}
// Token: 0x040000A5 RID: 165
public CRCMessageEntry[] scripts;
}
}