Files
2026-06-04 11:42:34 +02:00

39 lines
981 B
C#

using System;
namespace UnityEngine.Networking.NetworkSystem
{
// Token: 0x02000027 RID: 39
internal class ObjectSpawnSceneMessage : MessageBase
{
// Token: 0x060000C2 RID: 194 RVA: 0x00008470 File Offset: 0x00006670
public override void Deserialize(NetworkReader reader)
{
this.netId = reader.ReadNetworkId();
this.sceneId = reader.ReadSceneId();
this.position = reader.ReadVector3();
this.payload = reader.ReadBytesAndSize();
}
// Token: 0x060000C3 RID: 195 RVA: 0x000084A3 File Offset: 0x000066A3
public override void Serialize(NetworkWriter writer)
{
writer.Write(this.netId);
writer.Write(this.sceneId);
writer.Write(this.position);
writer.WriteBytesFull(this.payload);
}
// Token: 0x0400008B RID: 139
public NetworkInstanceId netId;
// Token: 0x0400008C RID: 140
public NetworkSceneId sceneId;
// Token: 0x0400008D RID: 141
public Vector3 position;
// Token: 0x0400008E RID: 142
public byte[] payload;
}
}