Files
2026-06-04 11:42:34 +02:00

29 lines
748 B
C#

using System;
namespace UnityEngine.Networking.NetworkSystem
{
// Token: 0x0200002A RID: 42
internal class OwnerMessage : MessageBase
{
// Token: 0x060000CB RID: 203 RVA: 0x0000852A File Offset: 0x0000672A
public override void Deserialize(NetworkReader reader)
{
this.netId = reader.ReadNetworkId();
this.playerControllerId = (short)reader.ReadPackedUInt32();
}
// Token: 0x060000CC RID: 204 RVA: 0x00008546 File Offset: 0x00006746
public override void Serialize(NetworkWriter writer)
{
writer.Write(this.netId);
writer.WritePackedUInt32((uint)this.playerControllerId);
}
// Token: 0x04000091 RID: 145
public NetworkInstanceId netId;
// Token: 0x04000092 RID: 146
public short playerControllerId;
}
}