34 lines
880 B
C#
34 lines
880 B
C#
using System;
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namespace UnityEngine.Networking.NetworkSystem
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{
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// Token: 0x02000021 RID: 33
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public class PeerAuthorityMessage : MessageBase
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{
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// Token: 0x060000B2 RID: 178 RVA: 0x0000802A File Offset: 0x0000622A
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public override void Deserialize(NetworkReader reader)
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{
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this.connectionId = (int)reader.ReadPackedUInt32();
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this.netId = reader.ReadNetworkId();
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this.authorityState = reader.ReadBoolean();
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}
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// Token: 0x060000B3 RID: 179 RVA: 0x00008051 File Offset: 0x00006251
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public override void Serialize(NetworkWriter writer)
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{
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writer.WritePackedUInt32((uint)this.connectionId);
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writer.Write(this.netId);
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writer.Write(this.authorityState);
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}
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// Token: 0x04000074 RID: 116
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public int connectionId;
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// Token: 0x04000075 RID: 117
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public NetworkInstanceId netId;
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// Token: 0x04000076 RID: 118
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public bool authorityState;
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}
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}
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