24 lines
601 B
C#
24 lines
601 B
C#
using System;
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namespace UnityEngine.Networking.NetworkSystem
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{
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// Token: 0x02000020 RID: 32
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public class RemovePlayerMessage : MessageBase
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{
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// Token: 0x060000AF RID: 175 RVA: 0x00008002 File Offset: 0x00006202
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public override void Deserialize(NetworkReader reader)
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{
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this.playerControllerId = (short)reader.ReadUInt16();
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}
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// Token: 0x060000B0 RID: 176 RVA: 0x00008012 File Offset: 0x00006212
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public override void Serialize(NetworkWriter writer)
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{
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writer.Write((ushort)this.playerControllerId);
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}
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// Token: 0x04000073 RID: 115
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public short playerControllerId;
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}
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}
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