35 lines
781 B
C#
35 lines
781 B
C#
using System;
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namespace UnityEngine.Networking.NetworkSystem
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{
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// Token: 0x02000019 RID: 25
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public class StringMessage : MessageBase
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{
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// Token: 0x0600009B RID: 155 RVA: 0x00007ECC File Offset: 0x000060CC
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public StringMessage()
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{
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}
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// Token: 0x0600009C RID: 156 RVA: 0x00007ED5 File Offset: 0x000060D5
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public StringMessage(string v)
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{
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this.value = v;
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}
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// Token: 0x0600009D RID: 157 RVA: 0x00007EE5 File Offset: 0x000060E5
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public override void Deserialize(NetworkReader reader)
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{
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this.value = reader.ReadString();
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}
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// Token: 0x0600009E RID: 158 RVA: 0x00007EF4 File Offset: 0x000060F4
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public override void Serialize(NetworkWriter writer)
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{
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writer.Write(this.value);
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}
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// Token: 0x0400006D RID: 109
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public string value;
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}
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}
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