Files
2026-06-04 11:42:34 +02:00

105 lines
2.6 KiB
C#

using System;
using System.Collections.Generic;
namespace UnityEngine
{
// Token: 0x02000008 RID: 8
internal class IntervalTree
{
// Token: 0x0600003C RID: 60 RVA: 0x00003EC0 File Offset: 0x000020C0
public List<U> AllocateCache<U>(int maximumNumberOfIntersections)
{
return new List<U>(maximumNumberOfIntersections);
}
// Token: 0x17000007 RID: 7
// (get) Token: 0x0600003D RID: 61 RVA: 0x00003EDC File Offset: 0x000020DC
// (set) Token: 0x0600003E RID: 62 RVA: 0x00003EF7 File Offset: 0x000020F7
public bool dirty
{
get
{
return this.m_Dirty;
}
set
{
this.m_Dirty = true;
}
}
// Token: 0x0600003F RID: 63 RVA: 0x00003F01 File Offset: 0x00002101
public void Add(IInterval item)
{
this.m_Nodes.Add(item);
this.m_Dirty = true;
}
// Token: 0x06000040 RID: 64 RVA: 0x00003F17 File Offset: 0x00002117
public void Add(IEnumerable<IInterval> items)
{
this.m_Nodes.AddRange(items);
this.m_Dirty = true;
}
// Token: 0x06000041 RID: 65 RVA: 0x00003F2D File Offset: 0x0000212D
public void Clear()
{
this.m_Nodes.Clear();
this.m_Dirty = true;
}
// Token: 0x06000042 RID: 66 RVA: 0x00003F44 File Offset: 0x00002144
public bool Contains(IInterval interval)
{
return this.m_Nodes.Contains(interval);
}
// Token: 0x06000043 RID: 67 RVA: 0x00003F65 File Offset: 0x00002165
public void IntersectsWith<U>(long value, int bitFlag, ref List<U> results) where U : class, IInterval
{
if (this.m_Dirty)
{
this.Rebuild();
}
this.m_Root.Query<U>(value, bitFlag, ref results);
}
// Token: 0x06000044 RID: 68 RVA: 0x00003F89 File Offset: 0x00002189
public void IntersectsWith<U>(long value, long end, int bitFlag, ref List<U> results) where U : class, IInterval
{
if (this.m_Dirty)
{
this.Rebuild();
}
this.m_Root.Query<U>(value, end, bitFlag, ref results);
}
// Token: 0x06000045 RID: 69 RVA: 0x00003FAF File Offset: 0x000021AF
private void Rebuild()
{
this.m_Root = new IntervalNode(this.m_Nodes);
this.m_Dirty = false;
}
// Token: 0x06000046 RID: 70 RVA: 0x00003FCC File Offset: 0x000021CC
public override int GetHashCode()
{
int num = this.m_Dirty.GetHashCode();
for (int i = 0; i < this.m_Nodes.Count; i++)
{
num ^= this.m_Nodes[i].intervalStart.GetHashCode() ^ this.m_Nodes[i].intervalEnd.GetHashCode();
}
return num;
}
// Token: 0x04000011 RID: 17
private List<IInterval> m_Nodes = new List<IInterval>();
// Token: 0x04000012 RID: 18
private bool m_Dirty = true;
// Token: 0x04000013 RID: 19
private IntervalNode m_Root;
}
}