37 lines
1008 B
C#
37 lines
1008 B
C#
using System;
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using System.Collections.Generic;
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namespace UnityEngine.EventSystems
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{
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// Token: 0x0200001D RID: 29
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internal static class RaycasterManager
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{
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// Token: 0x06000077 RID: 119 RVA: 0x00003372 File Offset: 0x00001772
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public static void AddRaycaster(BaseRaycaster baseRaycaster)
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{
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if (!RaycasterManager.s_Raycasters.Contains(baseRaycaster))
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{
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RaycasterManager.s_Raycasters.Add(baseRaycaster);
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}
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}
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// Token: 0x06000078 RID: 120 RVA: 0x00003398 File Offset: 0x00001798
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public static List<BaseRaycaster> GetRaycasters()
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{
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return RaycasterManager.s_Raycasters;
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}
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// Token: 0x06000079 RID: 121 RVA: 0x000033B2 File Offset: 0x000017B2
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public static void RemoveRaycasters(BaseRaycaster baseRaycaster)
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{
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if (RaycasterManager.s_Raycasters.Contains(baseRaycaster))
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{
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RaycasterManager.s_Raycasters.Remove(baseRaycaster);
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}
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}
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// Token: 0x04000050 RID: 80
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private static readonly List<BaseRaycaster> s_Raycasters = new List<BaseRaycaster>();
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}
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}
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