26 lines
552 B
C#
26 lines
552 B
C#
using System;
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namespace UnityEngine.UI
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{
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// Token: 0x02000085 RID: 133
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public interface IClippable
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{
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// Token: 0x17000158 RID: 344
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// (get) Token: 0x060004F1 RID: 1265
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GameObject gameObject { get; }
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// Token: 0x060004F2 RID: 1266
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void RecalculateClipping();
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// Token: 0x17000159 RID: 345
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// (get) Token: 0x060004F3 RID: 1267
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RectTransform rectTransform { get; }
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// Token: 0x060004F4 RID: 1268
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void Cull(Rect clipRect, bool validRect);
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// Token: 0x060004F5 RID: 1269
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void SetClipRect(Rect value, bool validRect);
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}
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}
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