Files
2026-06-04 11:42:34 +02:00

101 lines
2.0 KiB
C#

using System;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.AI
{
// Token: 0x020001B2 RID: 434
[MovedFrom("UnityEngine")]
public struct NavMeshHit
{
// Token: 0x17000747 RID: 1863
// (get) Token: 0x06001FFB RID: 8187 RVA: 0x00026244 File Offset: 0x00024444
// (set) Token: 0x06001FFC RID: 8188 RVA: 0x00026260 File Offset: 0x00024460
public Vector3 position
{
get
{
return this.m_Position;
}
set
{
this.m_Position = value;
}
}
// Token: 0x17000748 RID: 1864
// (get) Token: 0x06001FFD RID: 8189 RVA: 0x0002626C File Offset: 0x0002446C
// (set) Token: 0x06001FFE RID: 8190 RVA: 0x00026288 File Offset: 0x00024488
public Vector3 normal
{
get
{
return this.m_Normal;
}
set
{
this.m_Normal = value;
}
}
// Token: 0x17000749 RID: 1865
// (get) Token: 0x06001FFF RID: 8191 RVA: 0x00026294 File Offset: 0x00024494
// (set) Token: 0x06002000 RID: 8192 RVA: 0x000262B0 File Offset: 0x000244B0
public float distance
{
get
{
return this.m_Distance;
}
set
{
this.m_Distance = value;
}
}
// Token: 0x1700074A RID: 1866
// (get) Token: 0x06002001 RID: 8193 RVA: 0x000262BC File Offset: 0x000244BC
// (set) Token: 0x06002002 RID: 8194 RVA: 0x000262D8 File Offset: 0x000244D8
public int mask
{
get
{
return this.m_Mask;
}
set
{
this.m_Mask = value;
}
}
// Token: 0x1700074B RID: 1867
// (get) Token: 0x06002003 RID: 8195 RVA: 0x000262E4 File Offset: 0x000244E4
// (set) Token: 0x06002004 RID: 8196 RVA: 0x00026308 File Offset: 0x00024508
public bool hit
{
get
{
return this.m_Hit != 0;
}
set
{
this.m_Hit = ((!value) ? 0 : 1);
}
}
// Token: 0x04000488 RID: 1160
private Vector3 m_Position;
// Token: 0x04000489 RID: 1161
private Vector3 m_Normal;
// Token: 0x0400048A RID: 1162
private float m_Distance;
// Token: 0x0400048B RID: 1163
private int m_Mask;
// Token: 0x0400048C RID: 1164
private int m_Hit;
}
}