33 lines
632 B
C#
33 lines
632 B
C#
using System;
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using UnityEngine.Scripting;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.AI
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{
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// Token: 0x020001B3 RID: 435
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[UsedByNativeCode]
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[MovedFrom("UnityEngine")]
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public struct NavMeshTriangulation
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{
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// Token: 0x1700074C RID: 1868
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// (get) Token: 0x06002005 RID: 8197 RVA: 0x00026320 File Offset: 0x00024520
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[Obsolete("Use areas instead.")]
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public int[] layers
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{
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get
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{
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return this.areas;
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}
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}
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// Token: 0x0400048D RID: 1165
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public Vector3[] vertices;
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// Token: 0x0400048E RID: 1166
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public int[] indices;
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// Token: 0x0400048F RID: 1167
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public int[] areas;
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}
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}
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