30 lines
597 B
C#
30 lines
597 B
C#
using System;
|
|
|
|
namespace UnityEngine
|
|
{
|
|
// Token: 0x0200021A RID: 538
|
|
internal enum ArmDoF
|
|
{
|
|
// Token: 0x040005D0 RID: 1488
|
|
ShoulderDownUp,
|
|
// Token: 0x040005D1 RID: 1489
|
|
ShoulderFrontBack,
|
|
// Token: 0x040005D2 RID: 1490
|
|
ArmDownUp,
|
|
// Token: 0x040005D3 RID: 1491
|
|
ArmFrontBack,
|
|
// Token: 0x040005D4 RID: 1492
|
|
ArmRollInOut,
|
|
// Token: 0x040005D5 RID: 1493
|
|
ForeArmCloseOpen,
|
|
// Token: 0x040005D6 RID: 1494
|
|
ForeArmRollInOut,
|
|
// Token: 0x040005D7 RID: 1495
|
|
HandDownUp,
|
|
// Token: 0x040005D8 RID: 1496
|
|
HandInOut,
|
|
// Token: 0x040005D9 RID: 1497
|
|
LastArmDoF
|
|
}
|
|
}
|