44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000013 RID: 19
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public sealed class AssetBundleManifest : Object
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{
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// Token: 0x060001AA RID: 426
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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public extern string[] GetAllAssetBundles();
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// Token: 0x060001AB RID: 427
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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public extern string[] GetAllAssetBundlesWithVariant();
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// Token: 0x060001AC RID: 428 RVA: 0x000050A4 File Offset: 0x000032A4
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public Hash128 GetAssetBundleHash(string assetBundleName)
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{
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Hash128 hash;
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AssetBundleManifest.INTERNAL_CALL_GetAssetBundleHash(this, assetBundleName, out hash);
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return hash;
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}
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// Token: 0x060001AD RID: 429
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern void INTERNAL_CALL_GetAssetBundleHash(AssetBundleManifest self, string assetBundleName, out Hash128 value);
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// Token: 0x060001AE RID: 430
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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public extern string[] GetDirectDependencies(string assetBundleName);
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// Token: 0x060001AF RID: 431
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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public extern string[] GetAllDependencies(string assetBundleName);
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}
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}
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