Files
2026-06-04 11:42:34 +02:00

44 lines
1.4 KiB
C#

using System;
using System.Runtime.CompilerServices;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000013 RID: 19
public sealed class AssetBundleManifest : Object
{
// Token: 0x060001AA RID: 426
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern string[] GetAllAssetBundles();
// Token: 0x060001AB RID: 427
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern string[] GetAllAssetBundlesWithVariant();
// Token: 0x060001AC RID: 428 RVA: 0x000050A4 File Offset: 0x000032A4
public Hash128 GetAssetBundleHash(string assetBundleName)
{
Hash128 hash;
AssetBundleManifest.INTERNAL_CALL_GetAssetBundleHash(this, assetBundleName, out hash);
return hash;
}
// Token: 0x060001AD RID: 429
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void INTERNAL_CALL_GetAssetBundleHash(AssetBundleManifest self, string assetBundleName, out Hash128 value);
// Token: 0x060001AE RID: 430
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern string[] GetDirectDependencies(string assetBundleName);
// Token: 0x060001AF RID: 431
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern string[] GetAllDependencies(string assetBundleName);
}
}