30 lines
693 B
C#
30 lines
693 B
C#
using System;
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using System.Runtime.CompilerServices;
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using UnityEngine.Scripting;
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namespace UnityEngine.Audio
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{
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// Token: 0x020001E8 RID: 488
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public class AudioMixerSnapshot : Object
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{
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// Token: 0x0600228A RID: 8842 RVA: 0x0002829C File Offset: 0x0002649C
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internal AudioMixerSnapshot()
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{
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}
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// Token: 0x17000825 RID: 2085
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// (get) Token: 0x0600228B RID: 8843
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public extern AudioMixer audioMixer
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{
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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get;
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}
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// Token: 0x0600228C RID: 8844
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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public extern void TransitionTo(float timeToReach);
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}
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}
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