38 lines
936 B
C#
38 lines
936 B
C#
using System;
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using System.Runtime.CompilerServices;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x020001E0 RID: 480
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[RequireComponent(typeof(AudioBehaviour))]
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public sealed class AudioHighPassFilter : Behaviour
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{
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// Token: 0x17000803 RID: 2051
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// (get) Token: 0x06002235 RID: 8757
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// (set) Token: 0x06002236 RID: 8758
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public extern float cutoffFrequency
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{
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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get;
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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set;
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}
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// Token: 0x17000804 RID: 2052
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// (get) Token: 0x06002237 RID: 8759
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// (set) Token: 0x06002238 RID: 8760
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public extern float highpassResonanceQ
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{
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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get;
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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set;
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}
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}
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}
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