Files
Dec2017-Script-Dump/UnityEngine/AudioHighPassFilter.cs
T
2026-06-04 11:42:34 +02:00

38 lines
936 B
C#

using System;
using System.Runtime.CompilerServices;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x020001E0 RID: 480
[RequireComponent(typeof(AudioBehaviour))]
public sealed class AudioHighPassFilter : Behaviour
{
// Token: 0x17000803 RID: 2051
// (get) Token: 0x06002235 RID: 8757
// (set) Token: 0x06002236 RID: 8758
public extern float cutoffFrequency
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
// Token: 0x17000804 RID: 2052
// (get) Token: 0x06002237 RID: 8759
// (set) Token: 0x06002238 RID: 8760
public extern float highpassResonanceQ
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
}
}