Files
2026-06-04 11:42:34 +02:00

51 lines
1.3 KiB
C#

using System;
using System.Runtime.CompilerServices;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x020001DF RID: 479
[RequireComponent(typeof(AudioBehaviour))]
public sealed class AudioLowPassFilter : Behaviour
{
// Token: 0x17000800 RID: 2048
// (get) Token: 0x0600222E RID: 8750
// (set) Token: 0x0600222F RID: 8751
public extern float cutoffFrequency
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
// Token: 0x17000801 RID: 2049
// (get) Token: 0x06002230 RID: 8752
// (set) Token: 0x06002231 RID: 8753
public extern AnimationCurve customCutoffCurve
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
// Token: 0x17000802 RID: 2050
// (get) Token: 0x06002232 RID: 8754
// (set) Token: 0x06002233 RID: 8755
public extern float lowpassResonanceQ
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
}
}