51 lines
1.3 KiB
C#
51 lines
1.3 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x020001DF RID: 479
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[RequireComponent(typeof(AudioBehaviour))]
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public sealed class AudioLowPassFilter : Behaviour
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{
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// Token: 0x17000800 RID: 2048
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// (get) Token: 0x0600222E RID: 8750
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// (set) Token: 0x0600222F RID: 8751
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public extern float cutoffFrequency
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{
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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get;
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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set;
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}
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// Token: 0x17000801 RID: 2049
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// (get) Token: 0x06002230 RID: 8752
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// (set) Token: 0x06002231 RID: 8753
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public extern AnimationCurve customCutoffCurve
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{
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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get;
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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set;
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}
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// Token: 0x17000802 RID: 2050
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// (get) Token: 0x06002232 RID: 8754
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// (set) Token: 0x06002233 RID: 8755
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public extern float lowpassResonanceQ
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{
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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get;
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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set;
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}
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}
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}
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