40 lines
835 B
C#
40 lines
835 B
C#
using System;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine
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{
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// Token: 0x02000226 RID: 550
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[MovedFrom("UnityEditor.Animations", true)]
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public enum AvatarMaskBodyPart
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{
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// Token: 0x0400064B RID: 1611
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Root,
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// Token: 0x0400064C RID: 1612
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Body,
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// Token: 0x0400064D RID: 1613
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Head,
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// Token: 0x0400064E RID: 1614
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LeftLeg,
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// Token: 0x0400064F RID: 1615
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RightLeg,
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// Token: 0x04000650 RID: 1616
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LeftArm,
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// Token: 0x04000651 RID: 1617
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RightArm,
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// Token: 0x04000652 RID: 1618
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LeftFingers,
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// Token: 0x04000653 RID: 1619
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RightFingers,
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// Token: 0x04000654 RID: 1620
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LeftFootIK,
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// Token: 0x04000655 RID: 1621
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RightFootIK,
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// Token: 0x04000656 RID: 1622
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LeftHandIK,
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// Token: 0x04000657 RID: 1623
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RightHandIK,
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// Token: 0x04000658 RID: 1624
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LastBodyPart
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}
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}
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