Files
2026-06-04 11:42:34 +02:00

54 lines
1.1 KiB
C#

using System;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x020003D2 RID: 978
[UsedByNativeCode]
public struct CachedAssetBundle
{
// Token: 0x060037CF RID: 14287 RVA: 0x0005F034 File Offset: 0x0005D234
public CachedAssetBundle(string name, Hash128 hash)
{
this.m_Name = name;
this.m_Hash = hash;
}
// Token: 0x17000CD4 RID: 3284
// (get) Token: 0x060037D0 RID: 14288 RVA: 0x0005F048 File Offset: 0x0005D248
// (set) Token: 0x060037D1 RID: 14289 RVA: 0x0005F064 File Offset: 0x0005D264
public string name
{
get
{
return this.m_Name;
}
set
{
this.m_Name = value;
}
}
// Token: 0x17000CD5 RID: 3285
// (get) Token: 0x060037D2 RID: 14290 RVA: 0x0005F070 File Offset: 0x0005D270
// (set) Token: 0x060037D3 RID: 14291 RVA: 0x0005F08C File Offset: 0x0005D28C
public Hash128 hash
{
get
{
return this.m_Hash;
}
set
{
this.m_Hash = value;
}
}
// Token: 0x04000D26 RID: 3366
private string m_Name;
// Token: 0x04000D27 RID: 3367
private Hash128 m_Hash;
}
}