27 lines
757 B
C#
27 lines
757 B
C#
using System;
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namespace UnityEngine
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{
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// Token: 0x020003E6 RID: 998
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[Flags]
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public enum ComputeBufferType
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{
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// Token: 0x04000D7F RID: 3455
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Default = 0,
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// Token: 0x04000D80 RID: 3456
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Raw = 1,
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// Token: 0x04000D81 RID: 3457
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Append = 2,
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// Token: 0x04000D82 RID: 3458
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Counter = 4,
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// Token: 0x04000D83 RID: 3459
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[Obsolete("Enum member DrawIndirect has been deprecated. Use IndirectArguments instead (UnityUpgradable) -> IndirectArguments", false)]
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DrawIndirect = 256,
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// Token: 0x04000D84 RID: 3460
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IndirectArguments = 256,
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// Token: 0x04000D85 RID: 3461
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[Obsolete("Enum member GPUMemory has been deprecated. All compute buffers now follow the behavior previously defined by this member.", false)]
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GPUMemory = 512
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}
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}
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