Files
2026-06-04 11:42:34 +02:00

53 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x020003D9 RID: 985
[UsedByNativeCode]
internal struct DiagnosticSwitch
{
// Token: 0x0600380A RID: 14346 RVA: 0x000601E8 File Offset: 0x0005E3E8
[UsedByNativeCode]
private static void AppendDiagnosticSwitchToList(List<DiagnosticSwitch> list, string name, string description, DiagnosticSwitchFlags flags, object value, object minValue, object maxValue, object persistentValue, EnumInfo enumInfo)
{
list.Add(new DiagnosticSwitch
{
name = name,
description = description,
flags = flags,
value = value,
minValue = minValue,
maxValue = maxValue,
persistentValue = persistentValue,
enumInfo = enumInfo
});
}
// Token: 0x04000D35 RID: 3381
public string name;
// Token: 0x04000D36 RID: 3382
public string description;
// Token: 0x04000D37 RID: 3383
public DiagnosticSwitchFlags flags;
// Token: 0x04000D38 RID: 3384
public object value;
// Token: 0x04000D39 RID: 3385
public object minValue;
// Token: 0x04000D3A RID: 3386
public object maxValue;
// Token: 0x04000D3B RID: 3387
public object persistentValue;
// Token: 0x04000D3C RID: 3388
public EnumInfo enumInfo;
}
}