Files
2026-06-04 11:42:34 +02:00

50 lines
1.2 KiB
C#

using System;
using System.Runtime.CompilerServices;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000198 RID: 408
public sealed class DistanceJoint2D : AnchoredJoint2D
{
// Token: 0x170006BC RID: 1724
// (get) Token: 0x06001E70 RID: 7792
// (set) Token: 0x06001E71 RID: 7793
public extern bool autoConfigureDistance
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
// Token: 0x170006BD RID: 1725
// (get) Token: 0x06001E72 RID: 7794
// (set) Token: 0x06001E73 RID: 7795
public extern float distance
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
// Token: 0x170006BE RID: 1726
// (get) Token: 0x06001E74 RID: 7796
// (set) Token: 0x06001E75 RID: 7797
public extern bool maxDistanceOnly
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
}
}