37 lines
878 B
C#
37 lines
878 B
C#
using System;
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using System.Runtime.CompilerServices;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000199 RID: 409
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public sealed class FrictionJoint2D : AnchoredJoint2D
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{
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// Token: 0x170006BF RID: 1727
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// (get) Token: 0x06001E77 RID: 7799
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// (set) Token: 0x06001E78 RID: 7800
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public extern float maxForce
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{
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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get;
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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set;
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}
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// Token: 0x170006C0 RID: 1728
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// (get) Token: 0x06001E79 RID: 7801
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// (set) Token: 0x06001E7A RID: 7802
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public extern float maxTorque
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{
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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get;
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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set;
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}
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}
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}
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