Files
2026-06-04 11:42:34 +02:00

37 lines
878 B
C#

using System;
using System.Runtime.CompilerServices;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000199 RID: 409
public sealed class FrictionJoint2D : AnchoredJoint2D
{
// Token: 0x170006BF RID: 1727
// (get) Token: 0x06001E77 RID: 7799
// (set) Token: 0x06001E78 RID: 7800
public extern float maxForce
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
// Token: 0x170006C0 RID: 1728
// (get) Token: 0x06001E79 RID: 7801
// (set) Token: 0x06001E7A RID: 7802
public extern float maxTorque
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
}
}