Files
2026-06-04 11:42:34 +02:00

159 lines
3.3 KiB
C#

using System;
namespace UnityEngine
{
// Token: 0x02000224 RID: 548
public struct HumanDescription
{
// Token: 0x170008C6 RID: 2246
// (get) Token: 0x06002610 RID: 9744 RVA: 0x0002BA64 File Offset: 0x00029C64
// (set) Token: 0x06002611 RID: 9745 RVA: 0x0002BA80 File Offset: 0x00029C80
public float upperArmTwist
{
get
{
return this.m_ArmTwist;
}
set
{
this.m_ArmTwist = value;
}
}
// Token: 0x170008C7 RID: 2247
// (get) Token: 0x06002612 RID: 9746 RVA: 0x0002BA8C File Offset: 0x00029C8C
// (set) Token: 0x06002613 RID: 9747 RVA: 0x0002BAA8 File Offset: 0x00029CA8
public float lowerArmTwist
{
get
{
return this.m_ForeArmTwist;
}
set
{
this.m_ForeArmTwist = value;
}
}
// Token: 0x170008C8 RID: 2248
// (get) Token: 0x06002614 RID: 9748 RVA: 0x0002BAB4 File Offset: 0x00029CB4
// (set) Token: 0x06002615 RID: 9749 RVA: 0x0002BAD0 File Offset: 0x00029CD0
public float upperLegTwist
{
get
{
return this.m_UpperLegTwist;
}
set
{
this.m_UpperLegTwist = value;
}
}
// Token: 0x170008C9 RID: 2249
// (get) Token: 0x06002616 RID: 9750 RVA: 0x0002BADC File Offset: 0x00029CDC
// (set) Token: 0x06002617 RID: 9751 RVA: 0x0002BAF8 File Offset: 0x00029CF8
public float lowerLegTwist
{
get
{
return this.m_LegTwist;
}
set
{
this.m_LegTwist = value;
}
}
// Token: 0x170008CA RID: 2250
// (get) Token: 0x06002618 RID: 9752 RVA: 0x0002BB04 File Offset: 0x00029D04
// (set) Token: 0x06002619 RID: 9753 RVA: 0x0002BB20 File Offset: 0x00029D20
public float armStretch
{
get
{
return this.m_ArmStretch;
}
set
{
this.m_ArmStretch = value;
}
}
// Token: 0x170008CB RID: 2251
// (get) Token: 0x0600261A RID: 9754 RVA: 0x0002BB2C File Offset: 0x00029D2C
// (set) Token: 0x0600261B RID: 9755 RVA: 0x0002BB48 File Offset: 0x00029D48
public float legStretch
{
get
{
return this.m_LegStretch;
}
set
{
this.m_LegStretch = value;
}
}
// Token: 0x170008CC RID: 2252
// (get) Token: 0x0600261C RID: 9756 RVA: 0x0002BB54 File Offset: 0x00029D54
// (set) Token: 0x0600261D RID: 9757 RVA: 0x0002BB70 File Offset: 0x00029D70
public float feetSpacing
{
get
{
return this.m_FeetSpacing;
}
set
{
this.m_FeetSpacing = value;
}
}
// Token: 0x170008CD RID: 2253
// (get) Token: 0x0600261E RID: 9758 RVA: 0x0002BB7C File Offset: 0x00029D7C
// (set) Token: 0x0600261F RID: 9759 RVA: 0x0002BB98 File Offset: 0x00029D98
public bool hasTranslationDoF
{
get
{
return this.m_HasTranslationDoF;
}
set
{
this.m_HasTranslationDoF = value;
}
}
// Token: 0x04000640 RID: 1600
public HumanBone[] human;
// Token: 0x04000641 RID: 1601
public SkeletonBone[] skeleton;
// Token: 0x04000642 RID: 1602
internal float m_ArmTwist;
// Token: 0x04000643 RID: 1603
internal float m_ForeArmTwist;
// Token: 0x04000644 RID: 1604
internal float m_UpperLegTwist;
// Token: 0x04000645 RID: 1605
internal float m_LegTwist;
// Token: 0x04000646 RID: 1606
internal float m_ArmStretch;
// Token: 0x04000647 RID: 1607
internal float m_LegStretch;
// Token: 0x04000648 RID: 1608
internal float m_FeetSpacing;
// Token: 0x04000649 RID: 1609
internal bool m_HasTranslationDoF;
}
}