45 lines
838 B
C#
45 lines
838 B
C#
using System;
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namespace UnityEngine
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{
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// Token: 0x020003E0 RID: 992
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internal struct Internal_DrawTextureArguments
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{
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// Token: 0x04000D58 RID: 3416
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public Rect screenRect;
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// Token: 0x04000D59 RID: 3417
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public Rect sourceRect;
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// Token: 0x04000D5A RID: 3418
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public int leftBorder;
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// Token: 0x04000D5B RID: 3419
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public int rightBorder;
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// Token: 0x04000D5C RID: 3420
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public int topBorder;
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// Token: 0x04000D5D RID: 3421
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public int bottomBorder;
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// Token: 0x04000D5E RID: 3422
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public Color32 color;
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// Token: 0x04000D5F RID: 3423
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public float borderWidth;
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// Token: 0x04000D60 RID: 3424
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public float cornerRadius;
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// Token: 0x04000D61 RID: 3425
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public int pass;
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// Token: 0x04000D62 RID: 3426
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public Texture texture;
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// Token: 0x04000D63 RID: 3427
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public Material mat;
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}
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}
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