Files
Dec2017-Script-Dump/UnityEngine/Internal_DrawTextureArguments.cs
2026-06-04 11:42:34 +02:00

45 lines
838 B
C#

using System;
namespace UnityEngine
{
// Token: 0x020003E0 RID: 992
internal struct Internal_DrawTextureArguments
{
// Token: 0x04000D58 RID: 3416
public Rect screenRect;
// Token: 0x04000D59 RID: 3417
public Rect sourceRect;
// Token: 0x04000D5A RID: 3418
public int leftBorder;
// Token: 0x04000D5B RID: 3419
public int rightBorder;
// Token: 0x04000D5C RID: 3420
public int topBorder;
// Token: 0x04000D5D RID: 3421
public int bottomBorder;
// Token: 0x04000D5E RID: 3422
public Color32 color;
// Token: 0x04000D5F RID: 3423
public float borderWidth;
// Token: 0x04000D60 RID: 3424
public float cornerRadius;
// Token: 0x04000D61 RID: 3425
public int pass;
// Token: 0x04000D62 RID: 3426
public Texture texture;
// Token: 0x04000D63 RID: 3427
public Material mat;
}
}