45 lines
870 B
C#
45 lines
870 B
C#
using System;
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namespace UnityEngine
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{
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// Token: 0x02000191 RID: 401
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public struct JointAngleLimits2D
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{
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// Token: 0x170006A5 RID: 1701
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// (get) Token: 0x06001E39 RID: 7737 RVA: 0x000255BC File Offset: 0x000237BC
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// (set) Token: 0x06001E3A RID: 7738 RVA: 0x000255D8 File Offset: 0x000237D8
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public float min
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{
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get
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{
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return this.m_LowerAngle;
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}
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set
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{
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this.m_LowerAngle = value;
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}
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}
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// Token: 0x170006A6 RID: 1702
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// (get) Token: 0x06001E3B RID: 7739 RVA: 0x000255E4 File Offset: 0x000237E4
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// (set) Token: 0x06001E3C RID: 7740 RVA: 0x00025600 File Offset: 0x00023800
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public float max
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{
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get
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{
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return this.m_UpperAngle;
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}
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set
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{
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this.m_UpperAngle = value;
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}
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}
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// Token: 0x0400046A RID: 1130
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private float m_LowerAngle;
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// Token: 0x0400046B RID: 1131
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private float m_UpperAngle;
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}
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}
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