45 lines
906 B
C#
45 lines
906 B
C#
using System;
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namespace UnityEngine
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{
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// Token: 0x02000193 RID: 403
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public struct JointMotor2D
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{
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// Token: 0x170006A9 RID: 1705
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// (get) Token: 0x06001E41 RID: 7745 RVA: 0x0002565C File Offset: 0x0002385C
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// (set) Token: 0x06001E42 RID: 7746 RVA: 0x00025678 File Offset: 0x00023878
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public float motorSpeed
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{
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get
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{
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return this.m_MotorSpeed;
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}
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set
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{
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this.m_MotorSpeed = value;
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}
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}
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// Token: 0x170006AA RID: 1706
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// (get) Token: 0x06001E43 RID: 7747 RVA: 0x00025684 File Offset: 0x00023884
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// (set) Token: 0x06001E44 RID: 7748 RVA: 0x000256A0 File Offset: 0x000238A0
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public float maxMotorTorque
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{
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get
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{
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return this.m_MaximumMotorTorque;
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}
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set
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{
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this.m_MaximumMotorTorque = value;
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}
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}
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// Token: 0x0400046E RID: 1134
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private float m_MotorSpeed;
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// Token: 0x0400046F RID: 1135
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private float m_MaximumMotorTorque;
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}
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}
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