24 lines
542 B
C#
24 lines
542 B
C#
using System;
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using System.Runtime.CompilerServices;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000062 RID: 98
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public sealed class MeshRenderer : Renderer
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{
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// Token: 0x170001A9 RID: 425
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// (get) Token: 0x060007AD RID: 1965
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// (set) Token: 0x060007AE RID: 1966
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public extern Mesh additionalVertexStreams
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{
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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get;
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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set;
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}
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}
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}
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