44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
using System;
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using System.Runtime.Serialization;
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namespace UnityEngine
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{
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// Token: 0x0200046D RID: 1133
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[Serializable]
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public class MissingReferenceException : SystemException
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{
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// Token: 0x06003938 RID: 14648 RVA: 0x0006365C File Offset: 0x0006185C
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public MissingReferenceException()
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: base("A Unity Runtime error occurred!")
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{
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base.HResult = -2147467261;
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}
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// Token: 0x06003939 RID: 14649 RVA: 0x00063678 File Offset: 0x00061878
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public MissingReferenceException(string message)
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: base(message)
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{
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base.HResult = -2147467261;
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}
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// Token: 0x0600393A RID: 14650 RVA: 0x00063690 File Offset: 0x00061890
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public MissingReferenceException(string message, Exception innerException)
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: base(message, innerException)
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{
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base.HResult = -2147467261;
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}
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// Token: 0x0600393B RID: 14651 RVA: 0x000636A8 File Offset: 0x000618A8
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protected MissingReferenceException(SerializationInfo info, StreamingContext context)
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: base(info, context)
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{
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}
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// Token: 0x0400114F RID: 4431
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private const int Result = -2147467261;
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// Token: 0x04001150 RID: 4432
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private string unityStackTrace;
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}
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}
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