Files
2026-06-04 11:42:34 +02:00

40 lines
1.0 KiB
C#

using System;
namespace UnityEngine
{
// Token: 0x02000093 RID: 147
public enum NetworkConnectionError
{
// Token: 0x0400012A RID: 298
NoError,
// Token: 0x0400012B RID: 299
RSAPublicKeyMismatch = 21,
// Token: 0x0400012C RID: 300
InvalidPassword = 23,
// Token: 0x0400012D RID: 301
ConnectionFailed = 15,
// Token: 0x0400012E RID: 302
TooManyConnectedPlayers = 18,
// Token: 0x0400012F RID: 303
ConnectionBanned = 22,
// Token: 0x04000130 RID: 304
AlreadyConnectedToServer = 16,
// Token: 0x04000131 RID: 305
AlreadyConnectedToAnotherServer = -1,
// Token: 0x04000132 RID: 306
CreateSocketOrThreadFailure = -2,
// Token: 0x04000133 RID: 307
IncorrectParameters = -3,
// Token: 0x04000134 RID: 308
EmptyConnectTarget = -4,
// Token: 0x04000135 RID: 309
InternalDirectConnectFailed = -5,
// Token: 0x04000136 RID: 310
NATTargetNotConnected = 69,
// Token: 0x04000137 RID: 311
NATTargetConnectionLost = 71,
// Token: 0x04000138 RID: 312
NATPunchthroughFailed = 73
}
}