40 lines
1.0 KiB
C#
40 lines
1.0 KiB
C#
using System;
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namespace UnityEngine
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{
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// Token: 0x02000093 RID: 147
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public enum NetworkConnectionError
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{
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// Token: 0x0400012A RID: 298
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NoError,
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// Token: 0x0400012B RID: 299
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RSAPublicKeyMismatch = 21,
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// Token: 0x0400012C RID: 300
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InvalidPassword = 23,
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// Token: 0x0400012D RID: 301
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ConnectionFailed = 15,
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// Token: 0x0400012E RID: 302
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TooManyConnectedPlayers = 18,
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// Token: 0x0400012F RID: 303
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ConnectionBanned = 22,
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// Token: 0x04000130 RID: 304
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AlreadyConnectedToServer = 16,
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// Token: 0x04000131 RID: 305
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AlreadyConnectedToAnotherServer = -1,
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// Token: 0x04000132 RID: 306
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CreateSocketOrThreadFailure = -2,
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// Token: 0x04000133 RID: 307
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IncorrectParameters = -3,
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// Token: 0x04000134 RID: 308
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EmptyConnectTarget = -4,
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// Token: 0x04000135 RID: 309
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InternalDirectConnectFailed = -5,
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// Token: 0x04000136 RID: 310
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NATTargetNotConnected = 69,
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// Token: 0x04000137 RID: 311
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NATTargetConnectionLost = 71,
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// Token: 0x04000138 RID: 312
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NATPunchthroughFailed = 73
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}
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}
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