21 lines
406 B
C#
21 lines
406 B
C#
using System;
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namespace UnityEngine
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{
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// Token: 0x0200012E RID: 302
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[Flags]
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public enum ParticleSystemSubEmitterProperties
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{
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// Token: 0x0400034C RID: 844
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InheritNothing = 0,
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// Token: 0x0400034D RID: 845
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InheritEverything = 7,
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// Token: 0x0400034E RID: 846
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InheritColor = 1,
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// Token: 0x0400034F RID: 847
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InheritSize = 2,
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// Token: 0x04000350 RID: 848
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InheritRotation = 4
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}
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}
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