50 lines
1.1 KiB
C#
50 lines
1.1 KiB
C#
using System;
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namespace UnityEngine.Rendering
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{
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// Token: 0x02000419 RID: 1049
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public enum BuiltinRenderTextureType
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{
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// Token: 0x04000F0D RID: 3853
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BindableTexture = -1,
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// Token: 0x04000F0E RID: 3854
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None,
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// Token: 0x04000F0F RID: 3855
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CurrentActive,
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// Token: 0x04000F10 RID: 3856
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CameraTarget,
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// Token: 0x04000F11 RID: 3857
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Depth,
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// Token: 0x04000F12 RID: 3858
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DepthNormals,
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// Token: 0x04000F13 RID: 3859
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ResolvedDepth,
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// Token: 0x04000F14 RID: 3860
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PrepassNormalsSpec = 7,
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// Token: 0x04000F15 RID: 3861
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PrepassLight,
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// Token: 0x04000F16 RID: 3862
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PrepassLightSpec,
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// Token: 0x04000F17 RID: 3863
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GBuffer0,
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// Token: 0x04000F18 RID: 3864
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GBuffer1,
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// Token: 0x04000F19 RID: 3865
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GBuffer2,
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// Token: 0x04000F1A RID: 3866
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GBuffer3,
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// Token: 0x04000F1B RID: 3867
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Reflections,
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// Token: 0x04000F1C RID: 3868
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MotionVectors,
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// Token: 0x04000F1D RID: 3869
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GBuffer4,
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// Token: 0x04000F1E RID: 3870
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GBuffer5,
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// Token: 0x04000F1F RID: 3871
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GBuffer6,
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// Token: 0x04000F20 RID: 3872
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GBuffer7
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}
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}
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