Files
Dec2017-Script-Dump/UnityEngine/Rendering/BuiltinRenderTextureType.cs
T
2026-06-04 11:42:34 +02:00

50 lines
1.1 KiB
C#

using System;
namespace UnityEngine.Rendering
{
// Token: 0x02000419 RID: 1049
public enum BuiltinRenderTextureType
{
// Token: 0x04000F0D RID: 3853
BindableTexture = -1,
// Token: 0x04000F0E RID: 3854
None,
// Token: 0x04000F0F RID: 3855
CurrentActive,
// Token: 0x04000F10 RID: 3856
CameraTarget,
// Token: 0x04000F11 RID: 3857
Depth,
// Token: 0x04000F12 RID: 3858
DepthNormals,
// Token: 0x04000F13 RID: 3859
ResolvedDepth,
// Token: 0x04000F14 RID: 3860
PrepassNormalsSpec = 7,
// Token: 0x04000F15 RID: 3861
PrepassLight,
// Token: 0x04000F16 RID: 3862
PrepassLightSpec,
// Token: 0x04000F17 RID: 3863
GBuffer0,
// Token: 0x04000F18 RID: 3864
GBuffer1,
// Token: 0x04000F19 RID: 3865
GBuffer2,
// Token: 0x04000F1A RID: 3866
GBuffer3,
// Token: 0x04000F1B RID: 3867
Reflections,
// Token: 0x04000F1C RID: 3868
MotionVectors,
// Token: 0x04000F1D RID: 3869
GBuffer4,
// Token: 0x04000F1E RID: 3870
GBuffer5,
// Token: 0x04000F1F RID: 3871
GBuffer6,
// Token: 0x04000F20 RID: 3872
GBuffer7
}
}