26 lines
535 B
C#
26 lines
535 B
C#
using System;
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namespace UnityEngine.Rendering
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{
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// Token: 0x02000429 RID: 1065
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public enum BuiltinShaderType
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{
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// Token: 0x04000F74 RID: 3956
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DeferredShading,
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// Token: 0x04000F75 RID: 3957
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DeferredReflections,
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// Token: 0x04000F76 RID: 3958
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LegacyDeferredLighting,
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// Token: 0x04000F77 RID: 3959
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ScreenSpaceShadows,
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// Token: 0x04000F78 RID: 3960
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DepthNormals,
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// Token: 0x04000F79 RID: 3961
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MotionVectors,
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// Token: 0x04000F7A RID: 3962
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LightHalo,
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// Token: 0x04000F7B RID: 3963
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LensFlare
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}
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}
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