22 lines
444 B
C#
22 lines
444 B
C#
using System;
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namespace UnityEngine.Rendering
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{
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// Token: 0x02000417 RID: 1047
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public enum LightEvent
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{
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// Token: 0x04000EF7 RID: 3831
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BeforeShadowMap,
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// Token: 0x04000EF8 RID: 3832
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AfterShadowMap,
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// Token: 0x04000EF9 RID: 3833
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BeforeScreenspaceMask,
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// Token: 0x04000EFA RID: 3834
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AfterScreenspaceMask,
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// Token: 0x04000EFB RID: 3835
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BeforeShadowMapPass,
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// Token: 0x04000EFC RID: 3836
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AfterShadowMapPass
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}
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}
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