23 lines
442 B
C#
23 lines
442 B
C#
using System;
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namespace UnityEngine
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{
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// Token: 0x0200017F RID: 383
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[Flags]
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public enum RigidbodyConstraints2D
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{
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// Token: 0x0400042F RID: 1071
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None = 0,
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// Token: 0x04000430 RID: 1072
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FreezePositionX = 1,
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// Token: 0x04000431 RID: 1073
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FreezePositionY = 2,
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// Token: 0x04000432 RID: 1074
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FreezeRotation = 4,
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// Token: 0x04000433 RID: 1075
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FreezePosition = 3,
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// Token: 0x04000434 RID: 1076
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FreezeAll = 7
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}
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}
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