28 lines
899 B
C#
28 lines
899 B
C#
using System;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000461 RID: 1121
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[AttributeUsage(AttributeTargets.Method, AllowMultiple = false)]
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public class RuntimeInitializeOnLoadMethodAttribute : PreserveAttribute
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{
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// Token: 0x06003918 RID: 14616 RVA: 0x00062CE4 File Offset: 0x00060EE4
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public RuntimeInitializeOnLoadMethodAttribute()
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{
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this.loadType = RuntimeInitializeLoadType.AfterSceneLoad;
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}
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// Token: 0x06003919 RID: 14617 RVA: 0x00062CF4 File Offset: 0x00060EF4
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public RuntimeInitializeOnLoadMethodAttribute(RuntimeInitializeLoadType loadType)
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{
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this.loadType = loadType;
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}
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// Token: 0x17000D1F RID: 3359
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// (get) Token: 0x0600391A RID: 14618 RVA: 0x00062D04 File Offset: 0x00060F04
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// (set) Token: 0x0600391B RID: 14619 RVA: 0x00062D20 File Offset: 0x00060F20
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public RuntimeInitializeLoadType loadType { get; private set; }
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}
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}
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