Files
Dec2017-Script-Dump/UnityEngine/RuntimeInitializeOnLoadMethodAttribute.cs
T
2026-06-04 11:42:34 +02:00

28 lines
899 B
C#

using System;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000461 RID: 1121
[AttributeUsage(AttributeTargets.Method, AllowMultiple = false)]
public class RuntimeInitializeOnLoadMethodAttribute : PreserveAttribute
{
// Token: 0x06003918 RID: 14616 RVA: 0x00062CE4 File Offset: 0x00060EE4
public RuntimeInitializeOnLoadMethodAttribute()
{
this.loadType = RuntimeInitializeLoadType.AfterSceneLoad;
}
// Token: 0x06003919 RID: 14617 RVA: 0x00062CF4 File Offset: 0x00060EF4
public RuntimeInitializeOnLoadMethodAttribute(RuntimeInitializeLoadType loadType)
{
this.loadType = loadType;
}
// Token: 0x17000D1F RID: 3359
// (get) Token: 0x0600391A RID: 14618 RVA: 0x00062D04 File Offset: 0x00060F04
// (set) Token: 0x0600391B RID: 14619 RVA: 0x00062D20 File Offset: 0x00060F20
public RuntimeInitializeLoadType loadType { get; private set; }
}
}