41 lines
826 B
C#
41 lines
826 B
C#
using System;
|
|
using UnityEngine.Scripting;
|
|
|
|
namespace UnityEngine
|
|
{
|
|
// Token: 0x02000221 RID: 545
|
|
[RequiredByNativeCode]
|
|
public struct SkeletonBone
|
|
{
|
|
// Token: 0x170008BE RID: 2238
|
|
// (get) Token: 0x06002600 RID: 9728 RVA: 0x0002B91C File Offset: 0x00029B1C
|
|
// (set) Token: 0x06002601 RID: 9729 RVA: 0x0002B934 File Offset: 0x00029B34
|
|
[Obsolete("transformModified is no longer used and has been deprecated.", true)]
|
|
public int transformModified
|
|
{
|
|
get
|
|
{
|
|
return 0;
|
|
}
|
|
set
|
|
{
|
|
}
|
|
}
|
|
|
|
// Token: 0x04000633 RID: 1587
|
|
public string name;
|
|
|
|
// Token: 0x04000634 RID: 1588
|
|
internal string parentName;
|
|
|
|
// Token: 0x04000635 RID: 1589
|
|
public Vector3 position;
|
|
|
|
// Token: 0x04000636 RID: 1590
|
|
public Quaternion rotation;
|
|
|
|
// Token: 0x04000637 RID: 1591
|
|
public Vector3 scale;
|
|
}
|
|
}
|