45 lines
852 B
C#
45 lines
852 B
C#
using System;
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namespace UnityEngine
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{
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// Token: 0x02000158 RID: 344
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public struct SoftJointLimitSpring
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{
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// Token: 0x1700055B RID: 1371
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// (get) Token: 0x060018EB RID: 6379 RVA: 0x0001EEAC File Offset: 0x0001D0AC
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// (set) Token: 0x060018EC RID: 6380 RVA: 0x0001EEC8 File Offset: 0x0001D0C8
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public float spring
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{
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get
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{
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return this.m_Spring;
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}
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set
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{
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this.m_Spring = value;
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}
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}
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// Token: 0x1700055C RID: 1372
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// (get) Token: 0x060018ED RID: 6381 RVA: 0x0001EED4 File Offset: 0x0001D0D4
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// (set) Token: 0x060018EE RID: 6382 RVA: 0x0001EEF0 File Offset: 0x0001D0F0
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public float damper
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{
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get
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{
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return this.m_Damper;
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}
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set
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{
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this.m_Damper = value;
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}
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}
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// Token: 0x040003BF RID: 959
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private float m_Spring;
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// Token: 0x040003C0 RID: 960
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private float m_Damper;
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}
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}
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