Files
2026-06-04 11:42:34 +02:00

46 lines
1.0 KiB
C#

using System;
using System.Runtime.CompilerServices;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x020000CB RID: 203
public class TextAsset : Object
{
// Token: 0x06000EC4 RID: 3780 RVA: 0x00014758 File Offset: 0x00012958
public TextAsset()
{
TextAsset.Internal_CreateTextAsset(this);
}
// Token: 0x17000317 RID: 791
// (get) Token: 0x06000EC5 RID: 3781
public extern string text
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
// Token: 0x17000318 RID: 792
// (get) Token: 0x06000EC6 RID: 3782
public extern byte[] bytes
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
// Token: 0x06000EC7 RID: 3783 RVA: 0x00014768 File Offset: 0x00012968
public override string ToString()
{
return this.text;
}
// Token: 0x06000EC8 RID: 3784
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_CreateTextAsset([Writable] TextAsset mono);
}
}